C language library for creating bindings for the Qt QML language
- qml-bindings
- qt-qml-language
- qml
- qt
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C language library for creating bindings for the Qt QML language
Persistent, simple, powerful and portable autocomplete library
🐸 Python package for interacting with Dota 2 Game Coordinator
Godot XR Template project containing needed plugins, XR Tools and a very simple demo game
A lexer and parser for GraphQL in .NET
A Job Scheduler sitting on top of IHostedService in dotnet.
An open-source IDE for C# and .NET, built with Avalonia, for Windows, macOS and Linux: a Roslyn-powered editor, its own debugger with Hot Reload, a CPU and memory profiler, XAML tooling for Avalonia and WPF, and an MCP server for coding agents.
Cross platform code coverage tool for .NET Core
In-memory key-value server in Rust that speaks RESP, so redis-cli and Redis clients connect. Locks, rate limits, job queues and a change feed are single commands; Raft-based failover. Clients for Rust, .NET, Go, Java, Python and Node.js.
A Godot re-implementation of SuperTux
A Razor class library for interacting with SweetAlert2
Zed support for the Godot game engine and the GDScript language
D language bindings for the Godot Engine's GDNative API
A fast to develop, fast to run, Go based toolkit for ETL and feature extraction on Hadoop.
MicroBus is a simple in process Mediator for .NET
Polkadot Substrate Explorer Subscan
Inspired by A Dark Room, A Dark Forest is an incremental experimental minimalistic idle game project.
Simpliest Fluent REST client for .NET
7x-10x faster alternative to MemoryCache. A high-performance, lighweight (8KB dll) and thread-safe memory cache for .NET.
Bouncy Hsm is a software simulator of HSM and smartcard simulator with HTML UI, REST API and PKCS#11 interface.
DDD+CQRS+Event-sourcing examples using EventFlow following CQRS-ES architecture. It is configured with RabbitMQ, MongoDB(Snapshot store), PostgreSQL(Read store), EventStore(GES). It's targeted to .Net Core 2.2 and include docker compose file.
This repository contains low-level bindings for WebGPU used in Evergine.
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
A collection of pure GDScript addons for Godot