Marvel Rivals Trainer Tool: Full Feature Set, Ready to Run on Desktop
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Marvel Rivals Trainer Tool: Full Feature Set, Ready to Run on Desktop
D3D11 functions extension for GameMaker
Fishing Planet 2026: Complete Standalone Desktop Setup, Ready to Run
Aion 2 Trainer Tool: Complete Standalone Setup With Advanced AI Prompt Engineering
A Game Boy emulation library in Ada
Phantom Blade Zero trainer with parry timing, sha-chi control, and full arsenal access
Delta Executor for PC: Preconfigured Desktop Build With All Tools Ready
LevelControl robux-generator: Complete Standalone Installer, Ready to Run
Axie Infinity Bot 2026: Community-Driven Setup with Rich Features
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A behavior tree implementation in lua.
A really simple demonstration project for Voxelman.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A collection of useful GameMaker functions by Daikon Games
A strategy game based around the actions of RAF Bomber Command in the Second World War.
A comprehensive BitTorrent GDExtension for Godot 4, providing full protocol functionality with native C++ performance.
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
fork/continuation of http://jiggawatt.org/muzak/xpmck/ Release 32 with bugfixes and new features
GameMaker Studio 2 plugin for gamepad vibration
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
🇪🇺 Resources and Learning Games for European Romance Language Communication
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
TPP1 specification