Functional HTML5 and XML library for the Scala platform
- scala
- web-development
- scalajs
- scala-native
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Functional HTML5 and XML library for the Scala platform
Read/Write PNG images in pure Crystal
An open-source imaging workbench for making and studying SDR and HDR images from sensor data
Rough lets you draw in a sketchy, hand-drawn-like, style.
A Useful WebGL Library for Small Turning (Outdated, Deprecated to use)
Thick Ada binding for OpenGL and GLFW
An AS3 SVG Renderer for Flash Player.
Real-time elemental spell VFX lab for three.js (WebGL2): 39 tunable spells
Turtle graphics library for LÖVE.
Aggregates images taken this week, from previous years and presents them on a web page with a simple slideshow.
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
Blackstripes drawings
Syntactic Sugar for Accelerate/vImage and Core Image Filters
ExImageInfo is an Elixir library to parse images (binaries) and get the dimensions (size), detected mime-type and overall validity for a set of image formats. It is the fastest and supports multiple formats.
A powerful resolution-handler and rendering library for LÖVE 📐
Declarative 2D vector graphics for OCaml
A simple Vulkan-based renderer for my master thesis on real-time transparency
Cumo (pronounced like "koomo") is CUDA aware numerical library whose interface is highly compatible with Ruby Numo
Actionscript 3 library to parse OpenType fonts and render them using Stage3D
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
The python-microscopy environment - an open-source package for light microscopy
Shadertoy :arrow_right: LÖVE GLSL || Converter
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
Metaballs rendered in WebGPU