Programmatic maze generator and solver, built with Swift 3. Apple's WWDC17 scholarship winner.
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Programmatic maze generator and solver, built with Swift 3. Apple's WWDC17 scholarship winner.
AdaChess is a smart chess engine written from scratch in the Ada programming language
A library for A* pathfinding. Written for easy integration and plug-and-play
A sprite playback system for Gamemaker Studio 2.3+
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
Game developed to Ludum Dare #33 with godotEngine
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
:fishing_pole_and_fish: Hangman game built with Cycle.js
🔥💧🍃 Pokémon types, including — their weaknesses, strengths and immunities.
Configurable Hangman game for children with ASCII-art rewarding (Gitlab mirror)
A systemVerilog implementation of Game Boy on DE1-SoC
A GameMaker 2.3 extension and toolkit that allows for runtime asset inspection
An engine making it easy to implement waves of enemies in your game
Shake Detector in Lua
small Breakout game with mice made in the Godot Engine
Solitaire-like card game built with Backbone Marionette.
:octocat: Unusual Ping Pong, adaptable with Makey Makey Kit.
📦 Automatically export Aseprite files and import them as sprites into GameMaker
Pokemon Go CLI Tools for getting IVs, transferring Pokemon, evolving Pokemon and trashing items
Extends the Runtime-TextureAtlas library and allows it to be exported as file
Game Boy game made for the BitBitJam3 during a week
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.
An eight bit virtual machine written in actionscript
Experimental IMNOTGUI rewrite/successor for Gamemaker Studio 2