Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
- balancing
- configuration
- gamemaker
- imgui
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Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
A Babylon.js game made for Christmas
Play classic arcade games on a 64x64 RGB LED Matrix, powered by the Raspberry RP2040.
Gamemaker Lighting Engine
Translatedhigh performance net library for game server
Matching Pairs - HTML5 Game
GameMaker Studio 2 plugin for gamepad vibration
Destructors for GameMaker: Studio 2.3
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
A SpriteSheet and Tileset helper library for Love2D (handles Tilemaps as well)
🇪🇺 Resources and Learning Games for European Romance Language Communication
A 3d platformer browser game prototype made with the BabylonJS framework written in TypeScript.
A port of the Javascript library to GML2.3
Game Boy assembly projects
for GameMaker 2.3+
AlgoNim, the first Algorand game
Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games
Sokoban (in Coq) [maintainer=@erikmd]
2D game on Flutter. Made with Flame game engine.
A blueprint adapting VertX to distributed game server
GameMaker library for particles
Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
Clone Man is a puzzle game with you using your clone to solve them.