Darkest Hour: Europe '44-'45
- unrealscript
- unreal-engine
- python
- game
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Darkest Hour: Europe '44-'45
A native extension for GOG.com SDK support in GameMaker: Studio / GameMaker Studio 2
Discord Webhook implementation for GameMaker
Companion application and Discord Rich Presence module for GameMaker IDE.
Dual-kawase blur filter for GameMaker Studio 2
LD #29 Entry with theme "Beneath The Surface"
Blackjack written in Crystal
Very experimental. Made mostly for a game project for visuals, never ended up using it.
A match-3 Puzzle game built in the Dash engine by Circular Studios.
String and file encryption in GameMaker
State-based animation system for GameMaker Studio 2
This gem simplifes/allows sending steam trade offers programmatically.
Particle Designer for the Starling framework (ActionScript 3)
Collects room data and stores it into a JSON for later use.
Rubik's cube solver that runs in a web browser, written in rust.
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
A library for A* pathfinding. Written for easy integration and plug-and-play
A sprite playback system for Gamemaker Studio 2.3+
a minimalistic UI framework for GameMaker
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
A pygame API-compatible reimplementation for running `pygame`-style code inside Jupyter notebooks (backed by ipycanvas)
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
Multiplatform implementation of Steam mobile authenticator app