Bitmap implementation in Elixir using binaries and integers. Fast space efficient data structure for lookups
- bitset
- bitmap
- elixir
- hex-package
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Bitmap implementation in Elixir using binaries and integers. Fast space efficient data structure for lookups
D Protocol Buffer mixins to create structures at compile time
An example project explaining how to create and publish CDK constructs using projen and jsii. It lets you publish your CDK constructs to npm, Maven, NuGet and PyPi.
Lightweight state structure for choo apps.
The production agent framework for Go — type-safe agents, structured output, multi-provider streaming, guardrails, and multi-agent orchestration with zero core dependencies.
Provide Go Statistics Handler, Struct, Measure Method
Blue / Green Deployments for Cloudflare Workers
Convert xml and json to go struct
Serialize and deserialize PHP structures to a variety of representations
Starting code and proposed solution for Functional Structures Refactoring Kata
Erlang nif for xor_filter. 'Faster and Smaller Than Bloom and Cuckoo Filters'.
Queue data structure for Elixir-lang
Library of constructors operating and improving primary GameMaker functionalities.
A powerful JavaScript functional programming toolset, including utility functions and abstract data structures.
Elixir implementation of bidirectional map and multimap
Convert a json to a struct in Vlang
Excel binding to struct written in Go.(Only supports Go1.18+)
Erlang Term Info
immutable primitive array/NonEmptyArray wrapper for Scala
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
⛰️ Collidable, destructible terrain in GameMaker Studio 2
A simple Set data structure implementation in Go (Golang) using LinkedHashMap.
Serialize Lua tables to C structs and strings.
:construction: work in progress.