Flash + AIR sound effects generator. Based on Sfxr.
- sound-synthesis-processes
- sound-effects
- game-development
- gamedev
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Flash + AIR sound effects generator. Based on Sfxr.
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
Newton Dynamics is an integrated solution for real time simulation of physics environments.
Static recompilation of Donkey Kong Bananza (Switch 2) to native Windows with Vulkan. 0.3.0 plays well past the first level on recent NVIDIA cards. On the bananza branch: AMD device loss fixed for testers, a heavy scene at about 58 fps (was 53), full-resolution 3D (scene_res). Roadmap: #10. No game files included.
Godot Node Extensions - Basic Node Extensions for Godot Engine
RPG game action-adventure MMO built with Godot and Rust.
Generic template for Godot games
A simple virtual joystick for touchscreens, for both 2D and 3D games, with useful options.
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
A Game Boy research project and emulator written in Rust
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
A game ROM manager, with a built in web based emulator using multiple sources to identify and provide metadata
FMOD Studio GDExtension bindings for the Godot game engine
Starling, formerly Horizon Android: Android port of Horizon (Rust Minecraft 26.3) with Vulkan, editable touch controls and native .hmod mods.
🛡️ Protect your Minecraft server and lets players claim areas
Run ARM64 Linux userspace and desktop applications on iPhone and iPad.
A Java entity system inspired by Ash & Artemis.
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
Disassembly of Legend of Zelda: Link's Awakening DX
Static recompilation of Mario Kart World (Nintendo Switch 2) to a native PC program
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
Unknown Horizons Godot Engine Port
Bash implementation of 2048 game