☀️ A vim plugin for highlighting and navigating through different words in a buffer.
- highlighting
- nvim-plugin
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☀️ A vim plugin for highlighting and navigating through different words in a buffer.
Keras4Delphi is a high-level neural networks API, written in Pascal with Python Binding
An ICAP Server with yara scanner for URL and content.
Hunt and resolve merge conflicts directly in Neovim — fast and simple.
A fullscreen dialog for Material-UI.
Common Lisp CFFI wrapper around the DuckDB C API
MOD is a new Chrome Experiment where you can create your own modular synthesizer, or emulate different synths by simply drag and drop components.
Native Linux IRC client built in Vala and Gtk for elementary OS
MIDI synthesizer for the Game Boy Color
A Python 3 compatible fork of rgain -- ReplayGain tools and Python library
DI is a dependency injection framework that allows you to define dependencies as cheaply as defining function arguments.
A function type to dispatch on types instead of classes with partial support for dispatching on optional and keyword argument types.
CFFI based alternative to py4cl2
Neovim plugin to display Marks in the gutter
Python bindings for the Coq interactive proof assistant
A ClojureScript binding library
The start of fuse bindings for Firebase
Forecast what will happen, including outcomes of your decisions.
Lines indicating code folds.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
macOS camera recording using ffmpeg
A fast and optimized middleware server with an absurdly small amount of code (300 lines) built on top of native HTTP APIs with no dependencies. It also has a collection of useful middlewares: log file, serve static, CORS, session, rate limit, token, body parsers, redirect, proxy and handle upload. For Deno Deploy and other enviroments!
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A micro HTTP Web client for MicroPython (used on Pycom modules & ESP32)