Narrative design language for GameMaker
Repository Index
47,133 repositories indexed
817–840 of 1,700 · Most stars
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
- dialogue
- dialogue-system
- game
- game-development
Build your own Game-Engine based on the Entity Component System concept in Golang.
- go
- golang
- game-development
- entity-component-system
Simple framework for making 2D games
- common-lisp
- gamedev
- game-engine
- 2d
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
- game-development
- game-engine-development
- game-audio
- dynamic-audio
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
Packer compressing .net assemblies, (ab)using the PE format for data storage
- packer
- net-framework
- csharp
- compressor
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
The repository host gives no description.
- flamebows
- gaming
- fortnite
- aliens
A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine
- jmonkeyengine
- game-development
- game-engine-3d
- clojure
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
- deno
- game-engine
- gpu
- typescript
Arduino based Game Boy cartridge reader and writer. It can dump ROM and RAM to SD card.
Unofficial native Windows port of Uncharted: The Nathan Drake Collection (PS4). UC3 at 60 FPS, UC2 playable, UC1 experimental. No game files included.
A Godot Engine addon/SDK to interface with Azure PlayFab - playfab.com
- gamedev
- gdscript
- godot
- godot-engine
voxeliq is an open source block-based game engine implementation developed with C#
game-feel effects for Godot 4 with a visual graph editor. Inspired by FEEL.
- addon
- feel
- game-feel
- gamedev
PolyBranch is a minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity?
APM is a process manager for Golang applications.
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
Source code for the book "Game Boy Assembly Programming for the Modern Game Developer"
Native port of Skies of Arcadia Legends (GameCube) via static recompilation. Bring your own disc.
RGBDS include file for Game Boy hardware definitions
- rgbds
- game-boy-development
- hardware
TOTKDroid (formerly TOTKRecompAndroid): The Legend of Zelda: Tears of the Kingdom (Switch 1.4.3) running natively on Android - no game files included
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.