OCaml bindings to libcurl
- libcurl
- ocaml-bindings
- ocaml
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OCaml bindings to libcurl
A pocketbase query builder
A minimalist Crystal authorization system inspired by https://github.com/varvet/pundit.
TV studio player with SDI, NDI and MPEG TS outputs
Ultra high-performance secp256k1 ECC engine | Python, Node.js, Rust, Go, C#, Swift, Java bindings | CUDA, Metal, OpenCL GPU | ECDSA, Schnorr, FROST, MuSig2, BIP-352 | 15+ platforms
Counter caches for Rails computed from any block, such as conditional counts or sums, kept up to date by callbacks on any number of models and stored in a column, a shared counters table or your cache store. Recounts run after commit, so concurrent saves can't leave a stale value.
Java Structured Logging API for Logback, Log4J2, and JUL
Catkin-friendly C++ bindings for tensorflow.
Pascal binding for SFML
Binding to Cairo, a 2D Vector Graphics Library.
OCaml bindings to MariaDB, supporting the nonblocking API
Keras4Delphi is a high-level neural networks API, written in Pascal with Python Binding
Common Lisp CFFI wrapper around the DuckDB C API
Python bindings for the Coq interactive proof assistant
A ClojureScript binding library
The start of fuse bindings for Firebase
Lines indicating code folds.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Self-contained OCaml bindings to linenoise, easy high level readline functionality in OCaml
While a condition returns true, calls a function repeatedly, and then resolves the promise
Detect the sentiment captured in short pieces of text
Common Lisp/CFFI bindings for the Vulkan API.
Vulkan bindings for Common Lisp.
A binding to WebKitGTK+ for Common Lisp