Defensomania is a security monitoring and incident response card game.
- incident-response
- self-assessment
- incident-response-readiness
- educational-game
57,138 visible repositories in the index
841–864 of 1,102 · Most stars
Defensomania is a security monitoring and incident response card game.
A breakout-like game made with Godot Engine
Unofficial fork of beatoraja using LR2 gauges and judge. Please check releases ↓↓↓↓↓
Full open source real-time multiplayer Cocos2D-x game! Race against your friends or random people in real-time! UFO RUN is an online real-time multiplayer game for smart phones and tablets. You can be anywhere in the world and play with many players simultaneously. Play with your friends or get matched with random players from around the world!
Agnostic Replication Library for ECS
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
An experimental p2p multiplayer game made in HTML5/Phaser using WebRTC in 48 hours for Ludum Dare
Helps you being creative in V
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
A free and open source sprite sheet creator
Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.
Share the LÖVE - A networking library that leverages bitser and enet
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
A tiny scene-entity-component library created for the PICO-8 fantasty console.
HTML5 canvas game where you defeat enemies by wrapping enemies in your trail
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript syntax already highlighted.
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Quick, customizable components for Fusion
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.