Tiny and easy to use ECS (Entity Component System) library for game programming
- ecs
- ecs-framework
- game
- game-engine
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Tiny and easy to use ECS (Entity Component System) library for game programming
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
RewindBox 0.0.10 — independent iPhone/iPad emulation frontend forked from NeoStation, with embedded Libretro, MeloNX (Switch), Dolphin, ARMSX2 and RPCS3, HD textures, cheats and customizable controls.
Simple adventure game written in HTML, CSS and JS.
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
Bringing emacs' greatest feature to neovim - Tetris!
Useful cmake macros that help with: compiler/linker flags, collecting sources, PCHs, Unity builds and other stuff.
A build tool for löve games
A Godot re-implementation of SuperTux
Drop your mods folder, a Prism or MultiMC instance or an .mrpack on Hopper and it answers what Horizon already does, what has a port and what is not there yet, then installs the rest.
A static recompilation of Skyrim (2011) for Android devices.
Zed support for the Godot game engine and the GDScript language
Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.
Atomic modding framework for Haxe
A GB, GBC and GBA emulator with GB Camera support.
Inspired by A Dark Room, A Dark Forest is an incremental experimental minimalistic idle game project.
Rust runtime for open-source Switch homebrew on macOS Apple Silicon, Linux and Windows. Every claim is backed by a real program's frame.
VERY experimental Nintendo Switch 2 emulator port for PS5
A Minecraft-inspired game for the terminal
Party Charades game created in Flutter.
Catacomb 3D source code
efootxi player announcements and release downloads; application source is private.
Experimental native Tears of the Kingdom port for macOS and iOS.
Point Smelt at a Java mod jar and it starts the Rust port for Horizon: crates, traits and a build that runs. Unfinished parts are marked, so you know exactly what is left.