Compile erlang record definitions into modules to convert them to/from json easily.
- erlang
- json
- json-converter
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Compile erlang record definitions into modules to convert them to/from json easily.
This repository contains a sample showcasing Web APIs with Node.js compared to ASP.NET Core 1.0
Easily Manage OAuth2 Scopes In Go
Basic Pyramid Scaffold to easily use MongoDB for persistence with the Pyramid Web framework
Basic hello-world example for GameBoy using rgbds
Basic F# support for (Neo)Vim 🔷🦔
Countdown allows you to quickly & easilty create a webpage that counts down to your upcoming event
A basic example app to accompany Fuse's end-to-end tutorial
AutoMocker is a Swift framework that leverages the type system to let you easily create mocked instances of your data types.
Make npm's flat dependencies easier to find and sort
HTTP Basic Auth Guard for Lumen 5.x
A way to easily preview CSV files directly in Neovim using the csvlens CLI.
Elixir error messages to make the errors within the system easier to expect and predict, as well as read
The Behaviors Toolkit for Xamarin is a complete framework to easily add common and reusable interactivity to your Xamarin applications.
Scala Native BLAS (Basic Linear Algebra Subprograms) supporting Linux and macOS
Very basic Vim syntax for Cypher
Sample VB6 and VBA code used for inspiration of syntax/algorithms for usage in the stdVBA library
Practical security policy enforcement for Android apps via bytecode rewriting and in-place reference monitor
Datamapper like Crystal ORM and adapter for Elasticsearch
💾 GoodPersistence is an iOS library that simplifies caching data in keychain and UserDefaults. Using a property wrapper, it reduces the complexity of implementing caching mechanisms, making it easier for developers to focus on app functionality. Compatible with latest Swift and supports all iOS devices. Easy to install with SPM.
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Basic JSON-RPC 2.0-compliant server written on V.
This is the github repository for converting craft pretrained model to tflite version
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.