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865–888 of 2,408 · Most stars

Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai

An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation

Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps

37 tok/s from Qwen3-Next-80B (48 GB) on a 32 GB laptop, 24 without drafts vs 2.8 for llama.cpp; reading 62 vs 16 tok/s. Faster than llama.cpp on all 13 models compared in Q4_K_M. LLMs bigger than your RAM, pure C, CPU or GPU.

  • avx2
  • c
  • cpu-inference
  • gguf

Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.

  • bloodborne
  • bloodborne-pc
  • bloodborne-windows
  • dlss

IKEA assembly, step by step: animated, manual-style 3D guides. Scan any paper manual with Together AI.

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

Open Reality: phone video to AI-queryable 3D scenes. MCP tools for Claude/Codex/Cursor (npm openreality-mcp), the self-hostable broker, and the VGGT-SLAM library, in one repo. BSD-2-Clause.

Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.

  • bloodborne
  • native
  • pc
  • port