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Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

  • 2d
  • tilemap
  • grid
  • pathfinding

The reference implementation of orderly: a schema language for JSON.

Single-header c99 accelerated float/double parsing. Port of the fast_float library.

TranslatedAn industrial anomaly detection project based on PatchCore, studying layer2/layer3 score fusion, sensitivity-guided shrinkage, and risk-controlled gating, and providing an engineering-oriented Streamlit demo.

Postgres clone schema utility without need of going outside of database. Makes developers life easy by running single function to clone schema with all objects. It is very handy on Postgres RDS. Utility is sponsored by http://elephas.io/

Qt5 suite that supports displaying and editing nodes in a graph-like flow. Similar to Unreal Kismet, Frostbite 3 Schematics or Allegorithmic Substance Designer UIs.

Philips Hue nodes for Node-RED to control bridges, lights, groups, scenes, rules, automations, switches, dials, buttons, doorbells, speakers, motion & contact sensors, cameras, temperature & light level sensors and the Hue Play HDMI Sync Box — CLIP/v2 API, Hue Bridge Pro & MotionAware support.

debmatic is a project to install the Homematic OCCU on Debian based systems (Debian, Ubuntu, Raspbian, Armbian)

  • homematic
  • occu
  • rpi-rf-mod
  • hm-mod-rpi-pcb

Implementation of RAFT consensus in .NET core

  • raft-consensus-algorithm
  • raft
  • raft-protocol
  • raft-algorithm