Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
- pascal
- vulkan
- vulkan-api
- vulkan-library
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Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
Make any NPC in any game talk back with Fish Audio: skills, a self-hosted voice server and tools for AI coding agents, with a full GTA V example.
Roguelite dungeon crawler game
Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Native Windows port of Demon's Souls (PS3, BLUS-30443) via ps3recomp static recompilation. Bring your own disc image; no game files included.
A Godot Engine addon to integrate a native GitHub client inside Godot's Editor. Manage your project without even opening your browser!
Legendary Java Minecraft + Geyser + Floodgate + Paper Dedicated Server for Docker allowing Bedrock players to connect to a Java server
🐸 Python package for interacting with Dota 2 Game Coordinator
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
Emulation frontend for iPhone and iPad: one library, embedded engines, skins, achievements and per-game enhancements.
Zenith is a 3D visualizer for Factorio, not it's own game and runs exclusively alongside Factorio. release video: https://youtu.be/WfOE97zCZLE?si=ZiUjPkUyOOLtnf3l
Experimental native Tears of the Kingdom port for macOS and iOS.
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
HTML5 Game Engine using Backbone.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Tiny and easy to use ECS (Entity Component System) library for game programming
Castlevania: Grimoire of Souls (Apple Arcade, macOS) running natively on Windows.
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
Run language-model agents in Minecraft with Mineflayer tools, persistent sessions and shell sandboxes.
Server emulator for Need for Speed 2015 allowing for custom servers and offline play
Zed support for the Godot game engine and the GDScript language