A list of GOG Galaxy 2.0 integrations and upcoming features
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A list of GOG Galaxy 2.0 integrations and upcoming features
Elixir plugin for JetBrain's IntelliJ Platform (including Rubymine)
Implementation of X/Twitter v1, v2, and GraphQL APIs
Safely access Apple's SF Symbols using static typing
It maintains my version of namaste js notes which I learnt from Namaste JS YouTube Playlist by Akshay Saini (@akshaymarch7).
Self-hosted application server for schema-driven APIs, identity, files, automation, integrations, realtime, metering, and protocols.
GridSound (2.60.0) is a work-in-progress free browser-based digital audio workstation following the Web Audio API 🎛🎹🎵✨ -- If you can, please sponsor us a little on our Patreon ❤️
Usable Implementation of "Bootstrap Your Own Latent" self-supervised learning, from Deepmind, in Pytorch
A bookmarklet for translating marketing speak into human-readable text. :poop:
Genetic Programming in Python, with a scikit-learn inspired API
Central Repository for the Epoch 0 coursework and quizzes. Contains all the content, cross-referenced and linked.
Local Group Policy Editor plus more, for all Windows editions
Windows-based client for Home Assistant. Provides notifications, quick actions, commands, sensors and more.
DeepStream SDK Python bindings and sample applications
A fast, lightweight text editor for Markdown, JSON, YAML, and TOML files. Built with Rust and egui for a native, responsive experience.
A JavaScript plugin for creating beautiful, accessible, and painless custom dropdowns.
Data intensive science for everyone.
Gallery of OSMnx tutorials, usage examples, and feature demonstrations.
The complete open source platform to run your entire marketplace. Storefront, vendor panel, admin console, and integrations in one enterprise-grade platform you own.
Multi Theft Auto is a game engine that turns Grand Theft Auto: San Andreas into networked multiplayer.
Competitive programming questions.
Write Minecraft Plugins in JavaScript.
WAS-NS v3 Reborn; Tools for image processing, filters, masking, text, logic, numbers, latents, files, 3D scenes, and animation.
Glide/DirectX implementation on D3D11/12