Godot Version Manager
- console
- godot
- godot-engine
- godot3
47,133 repositories indexed
913–936 of 1,601 · Most stars
Godot Version Manager
Solitaire mahjong game with several themes and layouts. For android/iphone/ubuntu/firefoxos
An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy
A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Custom Tetris - The GitHub Game Off 2013 submission. Modular Tetris game that offers configurable sides and multiplayer.
Utilities for godot game engine writing in gdscript
Program to help choose moves in the Pokemon Shuffle puzzle game
An underwater one-button real-time strategy game.
Data format converters for GameMaker LTS 2022
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
Implementation Nintendo's GameBoy console on an FPGA
2D remake of the Portal games with the Godot-Engine
Zoko - A 3D version of Sokoban, in the browser.
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
Lo-Fi portable video recorder using a GameBoy Camera cartridge.
Yume is an addon for the Godot game engine that provides an integrated editor for creating visual novel games.
A curated list of tools, tutorials, examples, and much more, for the awesome game development engines Construct 2 and Construct 3
NativeLib is a plugin management system for Godot engine.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
In this project, the Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I implemented general search algorithms such as depth-first, breadth-first, uniform cost, and A* search algorithms which are used to solve navigation problems in the Pacman world.
2D Topdown Shooter Godot Game
Flappy Bird clone made for the Game Boy.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.