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913–936 of 1,601 · Most stars

An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy

  • game-boy
  • gbdk
  • sdcc
  • game-boy-color

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license

Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.

  • canvas-api
  • graphic-design
  • html5
  • javascript

A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.

  • pico-8
  • pico8
  • lua
  • lua-library

In this project, the Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I implemented general search algorithms such as depth-first, breadth-first, uniform cost, and A* search algorithms which are used to solve navigation problems in the Pacman world.

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go