Gamemaker Lighting Engine
- gamemaker-studio-2
- lighting
- gamemaker
- gml
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Gamemaker Lighting Engine
A couple of lambda shorthand macros
A lightweight framework for writing unit tests for Roslyn diagnostic analyzers, code fixes, refactorings and completion providers.
Haskell binding for Gremlin graph query language
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The agentic stack for Algorand builders.
Easy use of Microsoft DirectShow in Delphi for Win32 AND Win64
Delphi library to send messages on Slack using slackbot
PostgreSQL database driver for MicroPython
Automate semantic versioning of Git repositories by analyzing their formatted commit history and tagging them with the right SemVer.
Generic 2D grid
Editing facility for Common Lisp REPL
GWindows: GUI framework for MS Windows and Winelib
Framework-agnostic page transitions for Capacitor apps. iOS-style navigation without opinions.
Adds an AI-powered "Translate" button to non-primary localized fields in Payload CMS. Automatically translates content from the primary language using OpenAI or other models. Fully configurable and integrates seamlessly with Payload’s native localization system.
“TheGreek” — a sleek, strategic spy theme blending classic espionage style with modern intrigue and mystery.
Single-cell fluorescence microscopy data analysis
RR4J is a tool that records java execution and later allows developers to replay locally.
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
The tested, tool-agnostic AGENTS.md kit — verified templates, a CI linter, and migrators from .cursorrules/CLAUDE.md/Copilot/Windsurf/Cline/Aider.
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
A library for scheduling when to dispatch a message to a channel
⚡ A Scope & Engine based, clean, powerful, customizable and sophisticated paginator for Ruby webapps
Matlab codes that convert a RGBD image into a cad like model. This code is released as a part of my PhD dissertation.