Auto-generated Clash of Clans datamine reports: new content and balance changes pulled straight from Supercell's asset CDN
Repository Index
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A high-level assembly language for writing homebrew software and games on retro console platforms.
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
- pokemon
- disassembly
- gameboy
- reverse-engineering
GTA V reverse engineered to run natviely in an chromium based web browser, Using WebaAssembly and WebGPU,
- gaming
Phantom Blade Zero: Symbol Cues, Wider Parry Windows, Full Arsenal
- action-game
- epic-games
- kungfupunk
- phantom-blade-zero
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
- pico-8
- pico8
- scumm
- point-and-click
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Disassembly of Pokémon TCG
- pokemon
- disassembly
- gameboy
- reverse-engineering
Plugin for Decky Loader to apply and manage custom art assets from within gaming mode.
- decky
- plugin
- steam
- steamdeck
Easy to use cross-platform 2D game library for C++
Tuff - An original game for the Nintendo GameBoy
A music player library for the PSG audio channels of the GB, GBC and GBA.
- gameboy
- tracker
- assembly
- assembly-language
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Swift framework for working with Tiled assets in SpriteKit
- spritekit
- tiled-map-editor
- tiled
- game-development
Fully local 2D/3D Asset generation
A new desktop installer and curated and signed package ecosystem for FreeBSD; inspired by Omarchy, FreeBSD and the classic world of video games
😀 The Acid2 test, now for the original Game Boy! 😀
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
- sfml
- game-engine
- android
- android-studio
The classic snake game with textual interface
Disassembly of Oracle of Ages and Seasons
- gameboy
- disassembly
- zelda
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
- cricket
- direct3d
- emscripten
- reverse-engineering
Disassembly of Pokémon Pinball
- pokemon
- disassembly
- gameboy
- reverse-engineering