Fast arbitrary-length and infinite-complement bit sets with ranges, iteration, and bitwise operations
- bitset
- bit-vector
- bitwise
- javascript
79,350 visible repositories in the index
73–96 of 98 · Most stars
Fast arbitrary-length and infinite-complement bit sets with ranges, iteration, and bitwise operations
Simple Useful Libraries: C++17/20 header-only dynamic bitset
Serializes and deserializes Lua values with LuaJIT
Build your own Game-Engine based on the Entity Component System concept in Golang.
Bitset data structure
Mission-control style spacecraft tracker in Rust: live ISS, Dragon, Hubble, JWST and Roman orbits, passes and schedules. Retro CRT themes, and a mode for Raspberry Pi + composite CRT.
Calvera Dark Colorscheme for Neovim written in Lua with built-in support for native LSP, TreeSitter and many more plugins
Date and time manipulation for modern Fortran
Python bit pack/unpack package.
Share the LÖVE - A networking library that leverages bitser and enet
Windows tool to display the internal structure of an MXF (Material eXchange Format) file
Bitmap implementation in Elixir using binaries and integers. Fast space efficient data structure for lookups
Tealang - high level language for Algorand ASC1 and TEAL
C++17 serialization to JSON/JSONC, XML, YAML, CSV and MsgPack via one API, with self-contained built-in formats and optional fast_float acceleration.
Parallel boolean circuit evaluation
:iphone: iOS DeviceCheck SDK for Go - query and modify the per-device bits
The easiest way to add Sign-in with Ethereum to your app.
Binary bit flags with unlimited amount of bits
OCaml implementation of MySQL/MariaDB protocol with the Bitstring library
Simple linked list implementation in Crystal
A hello world starter for Sitecore JSS without GraphQL bits.
Micropython port for https://github.com/eerimoq/bitstruct
Easily add support for the `Sunset` header to your GraphQL server to better communicate upcoming breaking changes.
Engine_3D: a real-time, pure software, 3D engine for DOS-talgics. Abandoned project, but perhaps there are some interesting bits in the code... See GLOBE_3D for newer stuff !