High-performance C# ECS
- csharp
- ecs
- ecs-framework
- entity-component-system
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High-performance C# ECS
ECS for Lua
Ink integration for Godot Engine.
High performance 2D collision detection system with realistic physics responses.
🎨 The Ruby 2D gem
An addictive incremental game that teaches players the history of high energy particle physics
Documenting the unofficial and internal Steam Web API
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Puzzle game with clever twists (Unity3d)
⭐ Bringing WebXR to Unity 3D ! B-)
An all-inclusive Python framework for the Riot Games League of Legends API. Cass focuses on making the data easy and fun to work with, while providing all the tools necessary to create a website or do data analysis.
Haxe/AS3 Physics Engine
3D in-world lyrics music player for Minecraft — NetEase Cloud Music, QQ Music & Kugou.
Universal raster graphics and animations importers pack
3D chess game done in HTML/CSS/JS
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
A fast-paced local party game with starships that battle in a 2d top-down arena
An open-source 2D battle royale game inspired by surviv.io. Work in progress.
Cross-platform Minecraft server manager
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
A fast, portable Entity Component System for Luau
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
A Utility AI for C# and Unity