An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
- gamemaker
- procedural-generation
- prefabs
- level-design
55,640 visible repositories in the index
73–96 of 125 · Most stars
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
A tool for building interactive fiction style stories in Elm.
Paper Cut: A native port of Paper Mario: The Thousand-Year Door to Windows, macOS, Linux, iOS and Android
A cross-platform modding language for GameMaker games. // Moved to Codeberg! https://codeberg.org/katsaii/catspeak-lang
Horizontal Selector with extended options is an addon for Godot Engine 4.x.
SafeHouse is a launcher and PC port project for all the Sly Cooper games.
🔫 Python package for interacting with CS:GO Game Coordinator
Roguelike puzzle game
A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.
A device for reading game ROMs, backing up & restoring saves and flashing re-writable flash carts for GB, GBC and GBA carts from your PC via USB. Jump on our Discord server (http://discord.gg/X2wS8eh). License CC-BY-NC-SA
Open Source Php/NodeJs Online RPG and Trading Game Engine
Spout for Godot 4
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
Simple Tiled map loading for LÖVE.
:video_game: Simple boilerplate for building Ionic apps with help of Gulp and ES6
Scene loader that includes a loading screen, progress bar, and error handling.
A plugin to show you game lengths according to How Long To Beat
Defensomania is a security monitoring and incident response card game.
Helps you being creative in V
Simple module to interact with the TF2 game coordinator
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
A simple sliding blocks puzzle game.