Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
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StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
- libgdx
- gpgs
- gamejolt
- baas
Tool for easy work with your scenes in Godot 4.4+
- assets
- gdscript
- godot
- godot-addon
Inline mini-game arcade for DSH streaming reasoning / 流式思考下方的轻量小游戏(7 款游戏,自动暂停/淡出,可继续上一局)
- arcade
- deepseek-harness
- dsh-plugin
- mini-games
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
- pico-8
- pico8
- lua
- lua-library
A library for easy integration of a flexible circular WidgetGroup within libGDX
- pie-menu
- libgdx
- game-development
- ui
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
Easily bind input events to methods in Unity.
Unofficial fork of beatoraja using LR2 gauges and judge. Please check releases ↓↓↓↓↓
- bms
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
An ASCII game built in rust in loving memory of the 1984 hit BEAST
- ascii-game
- game
- beast
- ascii
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
An easy-to-use but flexible game framework based on Raylib for Common Lisp.
SteamBot fork that provides an easy-to-use Trade Offer library and a true generic inventory interface.
- c-sharp
- steam
- steambot
- steam-api
Fast & easy-to-use A* module written in Lua
- lua
- love2d
- pathfinding
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki
System Shock (PowerMac version / Official GPL Release)
Minesweeper for the Nintendo Gameboy
An Aseprite File Parser for Heaps
- aseprite
- heaps
- haxe