Play Minesweeper in your favourite text editor (Neovim 0.7+)
- neovim-plugin
- lua
- minesweeper-game
- neovim
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Play Minesweeper in your favourite text editor (Neovim 0.7+)
Unity editor extension to bookmark scene views.
Gedis is an in-memory, Redis-like key-value store for Godot
Yume is an addon for the Godot game engine that provides an integrated editor for creating visual novel games.
A Pikmin-based game/engine for fan-made content.
An NPM package to facilitate importing and viewing of modern Minecraft schematics.
Editor for Minecraft NBT and schematic files
Hot Particles is a spicy particle editor for LÖVE.
Tilemap GB - Console App - AND - GIMP plugin for importing & exporting Game Boy game tilemaps and tilesets (as bitmap images or .GBM/.GBR files. Related tools: GBTD, GBMB, GBDK, Zal0-ZGB)
A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript syntax already highlighted.
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl.
gamera and HUMP compatible scaling grid for LÖVE
Quickly generate ready-to-use AnimationPlayer directly from your sprite sheets within the Godot editor.
A Lua language server add-on for writing PICO-8 code in an external editor
A simple GameBoy tile editor written in C using ncurses
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Parser for maps generated by the editor PyxelEdit
GMUI - Immediate-Mode UI Library for GameMaker
Tilemap Helper : A GIMP plugin to help with creating tile maps and tile sets for games
Cooperative game level editor.
A comprehensive queue for Godot - backed by Gedis
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime