High-performance, free and open-source game server management panel. Pterodactyl and Pelican alternative
- game-panel
- gameap
- games
- gameservers
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High-performance, free and open-source game server management panel. Pterodactyl and Pelican alternative
A GDNative implementation of the detour/detourcrowd library for Godot.
Space Themed Turn-Based Strategy Game developed in Flutter
Solitaire mahjong game with several themes and layouts. For android/iphone/ubuntu/firefoxos
NativeLib is a plugin management system for Godot engine.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A library for easy integration of a flexible circular WidgetGroup within libGDX
Native Linux word-guessing game built in Vala and Gtk for elementary OS
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
A comprehensive inventory management system for the Godot Game Engine
Cocos2D for android project implementing a slider puzzle game.
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
CSG Export Plugin for GodotEngine
Entity management for Lua.
Comprehensive experience management for Roblox Luau.
An alternative to libGDX's 9patch implementation.
An intense game about the extreme life of supermarket cashiers.
A simple platformer made along the theme of Ludum Dare 28
Replaces and adds Steam Deck game UI sounds
A well-known indie game implemented in JavaScript, made in a hotel room in Warsaw, Poland.
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki