Game Boy / Color engine with lots of features
- game-boy
- gbdk
- game-engine
- gameboy
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Game Boy / Color engine with lots of features
:video_game: Pokemon MMO engine with realtime editor
This is an Old School horizontal scroller 'Shoot Them All' game in bash. With multiplayer modes team and duel. You have to defeat 100 aliens to fight with Boss. I'm using netcat for client-server exchange in multiplayer mode. So netcat have to be installed on system if you wish to play with friend. Terminals on both hosts have to be with equal dimensions.
Native Pokémon Emerald port for Nintendo 3DS, featuring dual-screen gameplay, stereoscopic 3D, and a fully 3D world.
Stendhal is a fun friendly and free multiplayer online adventure game with an old school feel.
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
A Steam trading library for python 3
The free and privacy respecting pictionary game - Play at https://scribblers.bios-marcel.link
Documenting the unofficial and internal Steam Web API
A survivors roguelite running on a from-scratch World of Warcraft 1.12.1 client engine (Rust + Bevy).
Simple and sane Steam trade offer management
:video_game: Unity SDK to use the IBM Watson services.
Base environment for Red Eclipse and associated source files.
Wolfenstein 3D for iOS Source Release
A fast-paced local party game with starships that battle in a 2d top-down arena
A Pixel Perfect Camera for 2D Games in Unity.
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
A node-steam plugin for Counter-Strike: Global Offensive.
Several quality-of-life tweaks for the Forza titles released for the Xbox One.
Efficient, internationalized, multi-effects text renderer for GameMaker
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
:video_game: Open Source teleportation based first person puzzle-platformer
A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.
A feature-complete ECS library