The mature, battle-tested, high-end, OG self-hosted image and video hosting solution trusted since 2007. Build your own Flickr / Imgur media sharing platform with complete control over your content, data, and platform rules.
- image-host
- image-hosting
- image-sharing
- image-sharing-website
GD Graphics Library
An animated gif & apng engine for iOS in Swift. Have a great performance on memory and cpu usage.
A MS-DOS Creative Coding IDE/platform based on JavaScript
- msdos
- retrocomputing
- retro
- javascript
BIMCraft: building information modeling; an open-source, clean-room take on the Revit workflow in pure Rust, built to be driven by agents
Image optimization / compression library. This library is able to optimize png, jpg and gif files in very easy and handy way. It uses optipng, pngquant, pngcrush, pngout, gifsicle, jpegoptim and jpegtran tools.
- image-optimization
- php
- jpegoptim
- pngquant
An add-on for Blender allowing to create URDF, SDF and SMURF robot models in a WYSIWYG environment.
Parametric 3D CAD with a real B-rep kernel (OpenCASCADE)
Modern and easy-to-use library for Vulkan
- vulkan-library
- modern-cpp
- modular
- cross-platform
⚡ Datoviz: high-performance GPU rendering for scientific data visualization
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Video++, a C++14 high performance video and image processing library.
MagicScaler high-performance, high-quality image processing pipeline for .NET
NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.
Automated image compression for efficiently distributing images on the web.
- image
- image-optimization
- image-compression
- compression
Vulkan best practice for mobile developers
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Anvil is a cross-platform framework for Vulkan
A friendly web-component for writing and rendering shaders.
A font editor for creating fonts in TTF, EOT, SVG and BIRDFONT format.
Storage and image processing server written in Go
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.