Crystal bindings to SFML multimedia/game library
- crystal
- sfml
- game-framework
- bindings
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Crystal bindings to SFML multimedia/game library
Common Lisp bindings for SDL2 using C2FFI.
CSS parser with support of preprocessors
Runtime parser for string expressions (formulas, method calls). Builds dynamic LINQ expression tree and compiles it to lambda delegate.
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Haxe/Lua externs for Defold game engine
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Source code for the Uno Gallery apps and Uno Playground (made in Wasm)
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A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Typed Regular Expressions
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
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This project is a Blazor Interop C# Generator, has a sample against the BabylonJS library.
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A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
Ada 2022 bindings to SDL 2
A cross-platform modding language for GameMaker games. // Moved to Codeberg! https://codeberg.org/katsaii/catspeak-lang
A JavaScript based Gameboy Assembler