OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
A game server framework in Go (golang)
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Legendary - A free and open-source replacement for the Epic Games Launcher
2D JavaScript Physics Engine
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Game Boy emulator written in Python
TranslatedOpen-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. Open-source iOS / macOS / Android / HarmonyOS compatibility layer for Diablo II: Resurrected (《暗黑破坏神 II:狱火重生》) Reign of the Warlock (术士君临)
Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.
TranslatedPCL Community Edition, maintained and managed by community developers
Disassembly of Pokémon Red/Blue
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
Java / JavaFX / Kotlin Game Library (Engine)
A high performance, editable terrain system for Godot 4.
Cross-platform game engine in Rust.
A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.
Open source clone of Theme Hospital