A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
- ar
- babylonjs
- extended-reality
- mr
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A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
Generative Fill, Remove object, Generative Expand and Text to Image for PhotoCraft and GIMP 3. Free, local, on your own GPU through ComfyUI.
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
Clojure library for CUDA development
This repository contains low-level bindings for WebGPU used in Evergine.
Pure Go WebGPU Implementation
A tiny WGSL online editor
Open-source studio for video, stills and 3D on your own GPU through ComfyUI
ConstructCAD — open source BIM authoring (Rust, egui, wgpu)
AS3 framework for GPU-based image processing
WebGPU Ray Tracing eXtension
Enterprise-grade 2D graphics library for Go. Pure Go, zero CGO. Part of GoGPU ecosystem.
SIMT Abstractions for Runtime Extensible Kernels (GPGPU programing with OCaml)
Rendering engine based on webgpu
DCompute: Native execution of D on GPUs and other Accelerators
Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.
JS renderer based on GLTF to WebGPU or WebGL backends.
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
Metaballs rendered in WebGPU
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
A modern, high-performance C++17 graphics and compute library based on Vulkan
Path tracing with WebGPU compute shaders
WebGPU Playground
Calculate and render particles with WebGPU