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73–96 of 120 · Most stars

Companion repository for “In-Context Learning for Robots: Methods and Applications” — methods, datasets, and benchmarks organized by taxonomy and release date.

  • awesome-list
  • embodied-ai
  • imitation-learning
  • in-context-learning

Expertiza is a web application through which students can submit and peer-review learning objects (articles, code, web sites, etc). The Expertiza project is supported by the National Science Foundation.

  • ruby
  • peer-reviews
  • rails-application
  • students

AI Roadmap 2026: a beginner's path through Foundations, LLM Engineering, Agents, Evaluation, and Production, with verified free resources and a mini-project per layer

Use this sample when creating a simple pipeline in AWS CodePipeline while following the Simple Pipeline Walkthrough tutorial. http://docs.aws.amazon.com/codepipeline/latest/userguide/getting-started-w.html

Source code for the book "Game Boy Assembly Programming for the Modern Game Developer"

Bringing thousands of learners together to unpack DeepInfer through peer-reviewed explanations, documentation, and hands-on examples.

The code repository for the prototypes included in the eBook "Inspired EHRs - Designing for Clinicians" (inspiredEHRs.gov). The code of the prototypes is made available under the Apache 2.0 open source license. This license agreement allows anyone to freely use the code and ideas presented in this book, subject to the conditions listed at http://opensource.org/licenses/Apache-2.0.

  • healthcare
  • ehr
  • open-source
  • electronic-health-record

This repository contains the content of the book Getting Started With Ledger.

  • ledger

Translated302API developer materials and integration examples: Python / Node.js / cURL, client configuration, frontend components, and a local bill verification calculator. Open source under Apache-2.0; please keep the NOTICE attribution when redistributing.

In this project, the Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I implemented general search algorithms such as depth-first, breadth-first, uniform cost, and A* search algorithms which are used to solve navigation problems in the Pacman world.