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Tags: Graphics and 3D
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73–96 of 193 · Most stars

macSVG - An open-source macOS app for designing HTML5 SVG (Scalable Vector Graphics) art and animation with a WebKit web view ➤➤➤

stdgpu: Efficient STL-like Data Structures on the GPU

  • gpu
  • gpu-computing
  • gpu-acceleration
  • gpgpu

Dockerized application that resizes and crops images on the fly, delivering optimized images in formats such as AVIF, WebP, MozJPEG, or PNG using ImageMagick, with an efficient caching system.

Self-hosted open-source web gallery to view your photos and videos featuring mobile-friendly, tagging and AI powered image discovery

  • gallery
  • videos
  • open-source
  • web-gallery

AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.

  • 3d-generation
  • 3d-models
  • apple-silicon
  • blender

A "batteries-included" distribution of ImageJ :battery:

C4 is an open-source creative coding framework that harnesses the power of native iOS programming with a simplified API that gets you working with media right away. Build artworks, design interfaces and explore new possibilities working with media and interaction.

Real-time path tracer VKPT integrated into q2pro Quake 2 client.

lightweight lossless file minifier/optimizer

  • recompress
  • lossless
  • minifier
  • optimizer

Use d3-annotation with built-in annotation types, or extend it to make custom annotations. It is made for d3-v4 in SVG.

  • annotations
  • d3-annotation
  • d3
  • d3-module

Computational toolbox for large scale Calcium Imaging Analysis, including movie handling, motion correction, source extraction, spike deconvolution and result visualization.

  • calcium-imaging
  • deconvolution
  • source-extraction
  • motion-correction

NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.