Unreal Engine Plugin to enable ROS Support
- unreal-engine-4
- ros
47,133 repositories indexed
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Unreal Engine Plugin to enable ROS Support
Wwise Integration for the Godot Engine
Intuitive UI design workflow in Godot
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU
Efficient, internationalized, multi-effects text renderer for GameMaker
A script that takes a sprite, divides it into blocks and makes them explode 💥!
An open source third person action RPG with multiplayer support.
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
An open-source custom bootstrapper for Roblox Studio that allows you to override files in Roblox Studio's directory, opt into development branches of Roblox, and experiment with Fast Flags.
Build Pokémon Pokopia (Switch 2) into a native Windows app, Mac app, and iPhone app from your own dump. Tools only; With multiplayer and cross-device saves!
The music composition suite for the Nintendo Game Boy
Subcraft is a open-source 3D texturing & painting app
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
NUP is a clean-room container format for unencrypted NX (Nintendo Switch 1/2) game dumps.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Easy to use cross-platform 2D game library for C++
Tuff - An original game for the Nintendo GameBoy
KnoxMap: turn any real place into a playable Project Zomboid Build 42 map (built on Knoxify)
Addon to import Tiled maps into Godot 4
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
A simple Text Interface Engine to control text output (like in a RPG dialogue) for Godot.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
An NES CPU compiled into the weights of a stock Qwen3.5 model