Halo: Combat Evolved (for original Xbox) ported to Windows, Linux and Android
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Synchronize games from other platforms into your Steam library
Engo is an open-source 2D game engine written in Go.
- game-engine
- engo
- go
- opengl
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
- game
- free-software
- top-down-shooter
- shooter-game
A completely free, open-source, 2D game engine built on proven torque technology.
Complete multi-touch solution for Unity: iOS, Android, Windows, TUIO.
An Open Source Minecraft Launcher with Modern UX. Provides a Disk Efficient way to manage all your Mods!
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Open source, self-hostable watched list for all your content (movies, tv series, anime, games) with user authentication, modern and clean UI and a very simple setup.
Godex is a Godot Engine ECS library.
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Freedoom is an entirely free software game based on the Doom engine.
A TypeScript-to-Luau Compiler for Roblox
- roblox-ts
- roblox
- typescript
- lua
Database project of box and inventory sprites from the Pokémon core series games
- icons
- sprites
- pokemon
- pokedex
Zelda Wind Waker HD Recomp
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
A-RPG demo made with Godot, MIT-licensed, from our Godot course
- godot
- video-game
- game
- game-development
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
- c-plus-plus
- python
- isometric
- game-engine
Compatible client of Ace of Spades 0.75
Indie Turn Based Strategy in Isometric Pixel Art
An open-source SDK for PSP homebrew development.
- psp
- hacktoberfest
Open-source Xbox-inspired desktop launcher for Xodus on Linux
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
Automatically exported from code.google.com/p/micropolis