God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.
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PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
- decompilation
- game-port
- goldeneye
- goldeneye-007
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
The music composition suite for the Nintendo Game Boy
TranslatedDiablo II: Resurrected on iPhone, iPad, Apple silicon Mac, Android and HarmonyOS. Offline play with touch or a controller. One-tap Runewords, 100-level Greater Rifts and Reign of the Warlock. Native ARM, Metal and Vulkan. Open source; bring your own Switch game files. Diablo II: Resurrected.
- compatibility-layer
- diablo-2-resurrected
- diablo2
- game-port
Battlefield 2 Compatible Source Code
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
- compatibility-layer
- macos
- macos-compatibility
- high-level-emulation
Metroid Dread recomp
A radial menu for Godot, supports Mobile & Desktop
- godot
- radial
- menu
- ui-components
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Aquaria open source, forked from icculus.org due to inactivity. Has many enhancements compared to the original version.
A feature-complete ECS library
- ecs
- game-development
- lua
- love2d
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
Luigi's Mansion Recompiled: a PC port of Luigi's Mansion (GameCube) built from your own disc
:notes: Competitive, multiplayer, realtime, guess the song game
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Ark -- Archetype-based Entity Component System (ECS) for Go.
- ecs
- entity-component-system
- go
- golang
An NES CPU compiled into the weights of a stock Qwen3.5 model
The repository host gives no description.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom