An image processing pipeline for ROS.
- ros
- c-plus-plus
- python
- image-processing
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An image processing pipeline for ROS.
C4 is an open-source creative coding framework that harnesses the power of native iOS programming with a simplified API that gets you working with media right away. Build artworks, design interfaces and explore new possibilities working with media and interaction.
🎵 Music notation engraving library for MEI with MusicXML and Humdrum support and various toolkits (JavaScript, Python)
:camera: PictShare is an open source image, mp4, pastebin hosting service with a simple resizing and upload API that you can host yourself. :rice_scene:
Vulkan API for JavaScript/TypeScript
Pixel art editor for macOS and iOS
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Thin, unified, C++-flavored wrappers for the CUDA APIs
Modern and easy-to-use library for Vulkan
A C++ binding for the OpenGL API, generated using the gl.xml specification.
Collection of georeferenced boundaries of world countries and cultural regions for use in mapping historical data on global or continental scale
Vulkan API bindings for Go programming language
A minimal WebGL 2 rendering library
A tool to generate normal maps from any sprite and animated sprite sheet.
Computational toolbox for large scale Calcium Imaging Analysis, including movie handling, motion correction, source extraction, spike deconvolution and result visualization.
MagicScaler high-performance, high-quality image processing pipeline for .NET
Clspv is a compiler for OpenCL C to Vulkan compute shaders
NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Vulkan best practice for mobile developers
A complete workflow for HDR imaging
Google Chrome DevTools extension to live edit WebGL GLSL shaders
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
A friendly web-component for writing and rendering shaders.