high performance in-memory cache
- cache
- concurrency
- performance
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high performance in-memory cache
A set of Rack middleware and cache helpers that implement various caching strategies.
dogpile.cache is a Python caching API which provides a generic interface to caching backends of any variety
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Track is a thread safe cache write by Swift. Composed of DiskCache and MemoryCache which support LRU.
Action caching for Action Pack (removed from core in Rails 4.0)
Pocache is a minimal cache package which focuses on a preemptive optimistic caching strategy
In-memory key-value server in Rust that speaks RESP, so redis-cli and Redis clients connect. Locks, rate limits, job queues and a change feed are single commands; Raft-based failover. Clients for Rust, .NET, Go, Java, Python and Node.js.
7x-10x faster alternative to MemoryCache. A high-performance, lighweight (8KB dll) and thread-safe memory cache for .NET.
A method caching macro for elixir using CAS on ETS.
Build real-time Blazor and MAUI apps while writing just 0.1% of the usual real-time update code. Handle 10× more API requests with the ActualLab.Rpc protocol—or 1000× more with Fusion’s transparent and perfectly coherent caching.
Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
Eventually consistent distributed in-memory cache Go library
A flexible multi-layer Go caching library to deal with in-memory and shared cache by adopting Cache-Aside pattern.
Cache Active Model Records in Rails 3
A Kafka log inspired in-memory and append-only data structure
Erlang in-memory cache
A Caching Library is written in Swift that can cache JSON, Image, Zip or AnyObject with expiry date/TTYL and force refresh.
A zero-dependency generic in-memory cache Go library
A thin PSR-6 cache wrapper with a generic interface to various caching backends emphasising cache tagging and indexing.
Gedis is an in-memory, Redis-like key-value store for Godot
high performance in-memory cache
Caching implementation with a variety of storage options, as well as codified caching strategies for callbacks, classes, and output
Cache slam defense using a semaphore to prevent dogpile effect.