MegaGlest real-time strategy game engine (cross-platform, 3-d)
- game
- game-engine
- free-software
- rts
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MegaGlest real-time strategy game engine (cross-platform, 3-d)
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
⚙️ ArminC's autoexec for CS2 - well documented, analysed and no misconfigurations
A Real Time Strategy game for Linux.
Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
A reactive Luau library for creating UI.
Strategy game based on history, mythology and fiction
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
KnoxMap: turn any real place into a playable Project Zomboid Build 42 map (built on Knoxify)
World building for everyone
A Godot 4.x plugin for integration with Google Play Games Services
MaterialCraft: An open-source, node-based material designer written from scratch in pure Rust
Cross-platform C++17 Runtime Reflection Library
A command line tool that transforms Lua code
Fully local 2D/3D Asset generation
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
A Godot Engine addon to integrate a native GitHub client inside Godot's Editor. Manage your project without even opening your browser!
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
OpenGL and Vulkan header and loader generator.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Cooperative mod for GTA: San Andreas
Point Smelt at a Java mod jar and it starts the Rust port for Horizon: crates, traits and a build that runs. Unfinished parts are marked, so you know exactly what is left.