A powerful resolution-handler and rendering library for LÖVE 📐
- game-development
- gamedev
- love2d
- love2d-framework
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A powerful resolution-handler and rendering library for LÖVE 📐
A modern, high-performance C++17 graphics and compute library based on Vulkan
TranslatedSkia based 2d graphics SwiftUI rendering library. It is based on Rust to implement software rasterization to perform rendering.
Provides lightweight utilities to draw MSDF text on LibGDX
A port of the pixi.js rendering engine to Dart.
V Text Rendering Engine
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
micro webGPU rendering & compute library
GLOBE_3D: a real-time 3D Engine written in Ada
Type-safe HTML template rendering engine for Go with generics, compile-time validation and go-generate support
A pure Actionscript 3 fxg rendering library (both runtime rendering and mxml supported)
Engine_3D: a real-time, pure software, 3D engine for DOS-talgics. Abandoned project, but perhaps there are some interesting bits in the code... See GLOBE_3D for newer stuff !
Game Boy CPU in Blender