A font editor for creating fonts in TTF, EOT, SVG and BIRDFONT format.
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3D engine that AI agents drive
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.
- yuv
- yuv2rgb
- yuv420
- yuv-tool
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
- vulkan
- netstandard
- csharp
- dotnet
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
Alternativa3D Flash GPU accelerated 3D engine
AI-first Native 3D, CAD & spatial computing. Runtime and JIT compiler for Android (Filament & Jetpack XR), iOS/visionOS (RealityKit), and WebGL2/WebXR.
- android-xr
- cad
- csg
- gltf
Lightweight direct modelling 3D CAD for all platforms, with a custom CAD kernel called Pali Ijo
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
- gltf2-loader
- gltf
- gltf2
- libgdx
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
- ar
- babylonjs
- extended-reality
- mr
TranslatedBuild your own Minecraft-inspired 3D personal website.
A library for libGDX that draws simple shapes using a batch.
Go cross-platform OpenGL bindings.
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package
Describe a thing, get a hologram, a 3D model and its parts: built by any AI agent, honestly.
- 3d-visualization
- agent-skills
- ai-agents
- claude-code
JS renderer based on GLTF to WebGPU or WebGL backends.
A multi-platform library to create a Vulkan window, and handle input events.
Functional HTML5 and XML library for the Scala platform
- scala
- web-development
- scalajs
- scala-native
Go cross-platform glfw library for creating an OpenGL context and receiving events.
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
- vulkan
- openframeworks
- wip
GLPT :: OpenGL Pascal Toolkit. A multi-platform library for OpenGL and OpenGL ES