Vulkan API bindings for Go programming language
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Tools to aid in Vulkan development
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
- arm64
- game-port
- native-port
- proton
Clspv is a compiler for OpenCL C to Vulkan compute shaders
- spirv
- vulkan-compute-shaders
- opencl
- spir
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
- crash-team-racing
- ctr
- shadps4
- vulkan
Vulkan best practice for mobile developers
HARFANG 3D source code public repository
- 3d
- realtime
- cpp
- vr
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
- bloodborne
- bloodborne-pc
- bloodborne-windows
- dlss
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
- bloodborne
- native
- pc
- port
Anvil is a cross-platform framework for Vulkan
37 tok/s from Qwen3-Next-80B (48 GB) on a 32 GB laptop, 24 without drafts vs 2.8 for llama.cpp; reading 62 vs 16 tok/s. Faster than llama.cpp on all 13 models compared in Q4_K_M. LLMs bigger than your RAM, pure C, CPU or GPU.
- avx2
- c
- cpu-inference
- gguf
The ultimate Python binding for Vulkan API
- vulkan
- python
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.
- game-preservation
- homebrew
- linux
- native-port
A set of utilities for taking the pain out of Vulkan in header only modern C++
Unofficial Horizon Android port: Rust Minecraft 26.3, Vulkan, editable touch controls and native .hmod mods.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
- vulkan
- netstandard
- csharp
- dotnet
A Vulkan implementation of real-time PBR renderer