An underwater one-button real-time strategy game.
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This is a small, opinionated Go library and CLI for Markdown to PDF. It handles cover pages, tables of contents, watermarks, signatures, and more. You can use CSS themes and custom assets. It works with parallel batch processing. The engine behind it is Chrome. It does not rely on LaTeX.
- chrome-headless
- cli
- go
- goldmark
Fast Ruby FFI string edit distance algorithms
General purpose mocking library for Crystal.
- crystal
- mock
The Waterproof plugin for the Rocq proof assistant allows you to write Rocq proofs in a style that resembles handwritten mathematical proofs, designed to help university students with learning how to prove mathematical statements.
Water splash node 2D for Godot game engine
A home-based IoT irrigation system for efficient plant care.
- iot
- raspberry-pi
- arduino
- python
A library for writing HTML in plain Crystal.
Implementation of "Adversarial Frontier Stitching for Remote Neural Network Watermarking" in TensorFlow.
- tensorflow
- tensorflow2
- watermarking
- neural-network
A dark Neovim colorscheme inspired by deep ocean water at night
- colorscheme
- lua
- nvim
- nvim-colorscheme
:fire: Canvas based HTML5 game where a player has to extinguish fire on trees using his magical water tank in order to save the Burning Forest.
A twitter pinbot using IPFS Cluster
Heroku's Ruby Buildpack for Cedar