HTML5 entity-component game engine
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An advanced, modern networking library for Luau/Roblox
- buffer
- luau
- netcode
- networking
Building a open source multiplayer 3d rpg using babylon.js and colyseus
- babylonjs
- colyseus
- typescript
- multiplayer
Pixel art editor and animation
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
A Lua networking library for LÖVE games.
- lua
- networking
- gamedev
- online
Gameboards built in a playground
Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games
- lua
- maze
- room
- rougelike
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
pong is not ping. pong is CLI game.
- game
- go
- pong
- pong-command
Shädows - A Shadows & Lights engine for löve
- shadow
- lights-engine
- love2d
- luajit
Rewrite Gravity Defied mobile game from Java to C++ & SDL
- gravity-defied
- cpp
- sdl
- sdl2
Kiomet.com real-time strategy game (repository commits may lag behind game updates)
- browser-game
- combat
- game
- game-server
A game by Jan Marcano and James T. Uses Godot 2.1
Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e.g. linting, format conversion, exports)
- pico-8
- minify
- lint
- picotron
The classic slide (15) puzzle in Dart and Flutter
TOTKDroid (formerly TOTKRecompAndroid): The Legend of Zelda: Tears of the Kingdom (Switch 1.4.3) running natively on Android - no game files included
Lumio is a new puzzle game for iOS developed using Cocos2D. Available free on the App Store.
Finite State Machine for GameMaker
- gamemaker-studio-2
- gms2
- finite-state-machine
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
- dialogue
- dialogue-system
- game
- game-development
A puzzle game with bridges, houses, tolls, and subways for iOS
Narrative design language for GameMaker
Build your own Game-Engine based on the Entity Component System concept in Golang.
- go
- golang
- game-development
- entity-component-system
Simple framework for making 2D games
- common-lisp
- gamedev
- game-engine
- 2d