Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game
- game-port
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Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Concise CMake 3.31+ templates for C++ executables and libraries.
Upload failing iOS snapshot tests cases to S3
Application template for SPAs with Phoenix, React and Redux
Konado is a dialogue creation toolkit for the Godot Engine, with templates and a dialogue manager to help you quickly build Visual Novels, Gal Games, RPGs and other story‑driven projects.
Simple image color extractor written in Go with no external dependencies
MacOS application for controlling AnnePro keyboard over bluetooth
Erlang Trie Implementation
A package manager for the Luau programming language, supporting multiple runtimes including Roblox and Lune
A really straightforward open source Refinery CMS portfolio plugin written in Ruby on Rails
common creational, behavioural and structural patterns implemented in go 🤩
An Autocomplete edit handler for selecting Pages, Snippets, and more.
Provide mongodb access service to play.db.Model via Morphia
Configure Python functions explicitly and safely
AsmProfiler is a full tracing 32bit profiler (instrumenting and sampling), written in Delphi and some assembly.
Measure and explain performance: web pages, Electron apps, Bun/Node, any process. Agent-native CLI + MCP.
Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
⚡️ Capacitor plugin for synthesizing speech from text.
Player View is a delegated view using AVPlayer of Swift
Simple JMeter performance tests API for python
Display pokemon nearby to your location on a map.
🧸 Xcode Playground management made easy
graphql-maven-plugin is a Maven Plugin for GraphQL, based on graphql-java. It accelerates the development for both the client and the server, by generating the Java code. It allows a quicker development when in contract-first approach, by avoiding to code the boilerplate code.
Yet another markdown parser, Compliant to CommonMark specification, written in Crystal.