A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.
- godot-engine
- godot3
- canvasmodulate
- day
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A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.
Luigi's Mansion Recompiled: a PC port of Luigi's Mansion (GameCube) built from your own disc
Godot 3.6.1 / ROTA: Bend Gravity / Gravity Bending Block Puzzle Platformer Game
ROM for testing chip8 emulator
Unnoficial Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
A Runtime Typechecker for Roblox
Disassembly of Pokémon TCG
Strategy game based on history, mythology and fiction
Static ARM64 to x86 recompiler (GPLv3)
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Aquaria open source, forked from icculus.org due to inactivity. Has many enhancements compared to the original version.
Plugin for Decky Loader to apply and manage custom art assets from within gaming mode.
Openframework wrapper for box2d
This is a game that was created for FTJ 2012 ("F This Jam")
A feature-complete ECS library
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Star Wars Jedi Knight II: Jedi Outcast
J2ME emulator for Android (unofficial fork of https://github.com/nikita36078/J2ME-Loader)
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
Static recompilation of Xenoblade Chronicles 2 to native Windows x86-64, with a Vulkan renderer. Game files not included.