Bind/Reverse Shells, SOCKS, etc over Tor in Golang
- tor
- ethical-hacking
- reverse-shell
- bind-shell
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Bind/Reverse Shells, SOCKS, etc over Tor in Golang
PHP bindings for Tarantool Queue.
Lua binging for Delphi
Common Lisp bindings and interface to the Allegro 5 game programming library
Elixir crypto library to encrypt/decrypt arbitrary binaries
OCaml bindings to libcurl
Ultra high-performance secp256k1 ECC engine | Python, Node.js, Rust, Go, C#, Swift, Java bindings | CUDA, Metal, OpenCL GPU | ECDSA, Schnorr, FROST, MuSig2, BIP-352 | 15+ platforms
Go bingings for GD (https://libgd.github.io/)
⛅️ DNS Zone Files ready to import on CloudFlare for easy configurations of common configs. Files are in BIND Format.
Visual Binary Trees with Swift 3 Playgrounds
Swift Parser Combinators
Catkin-friendly C++ bindings for tensorflow.
Multi-agent orchestration & workflow engine. Declarative YAML workflows, LLM coordinator with hub-and-spoke mailboxes, race-safe delivery. One YAML file, one Go binary. Runs on any goai-supported provider.
Pascal binding for SFML
Binding to Cairo, a 2D Vector Graphics Library.
Common Lisp CFFI wrapper around the DuckDB C API
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
Python bindings for the Coq interactive proof assistant
OCaml bindings to MariaDB, supporting the nonblocking API
Keras4Delphi is a high-level neural networks API, written in Pascal with Python Binding
Vulkan bindings for Common Lisp.
A ClojureScript binding library
The start of fuse bindings for Firebase
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.