Text rendering with tag support.
- love2d
- draw
- text
- textboxes
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Text rendering with tag support.
A parser/renderer for Aseprite animations in LÖVE. :peach:
Real-time elemental spell VFX lab for three.js (WebGL2): 39 tunable spells
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.
JS renderer based on GLTF to WebGPU or WebGL backends.
A tool to easily create OpenStreetMap SVG maps to plot them with a pen plotter.
3D multiplayer game prototype written in Clojure and ClojureScript
An oekaki BBS board running on top of the AT Protocol.
A multi-platform library to create a Vulkan window, and handle input events.
swoopyarrows makes swoopy arrows between things
Functional HTML5 and XML library for the Scala platform
An open-source imaging workbench for making and studying SDR and HDR images from sensor data
Thick Ada binding for OpenGL and GLFW
An AS3 SVG Renderer for Flash Player.
Aggregates images taken this week, from previous years and presents them on a web page with a simple slideshow.
Helicon-Focus: Focus Stacking and Depth-of-Field Blending Software for Windows
A powerful resolution-handler and rendering library for LÖVE 📐
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
ExImageInfo is an Elixir library to parse images (binaries) and get the dimensions (size), detected mime-type and overall validity for a set of image formats. It is the fastest and supports multiple formats.
Declarative 2D vector graphics for OCaml
Blackstripes drawings
A simple Vulkan-based renderer for my master thesis on real-time transparency
Cumo (pronounced like "koomo") is CUDA aware numerical library whose interface is highly compatible with Ruby Numo
Actionscript 3 library to parse OpenType fonts and render them using Stage3D