Vim support for the Q# programming language.
- qdk
- qsharp
- quantum
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Vim support for the Q# programming language.
force atlas2 implementation for vivagraph
Capacitor Plugin implementing Language Identification on Android & iOS using Google's on-device ML library - ML Kit
Publish Measurements from B-Control Energy Manager Smart Meters on MQTT :electric_plug: :chart_with_upwards_trend:
Send MQTT messages to Elasticsearch
Write meteor package tests with mocha and run them in the browser or from the command line with spacejam.
vertx-values enhances JSON handling in Vert.x by providing codecs for the immutable JSON objects from the json-values library. It eliminates the need for copying JSON data during transmission over the Event Bus, reducing garbage collection overhead and boosting performance.
A minimalistic codebase for training NLG models from HuggingFace Transformers using PyTorch Lightning.
A butler plugin for Nick Cage photos
⚓ A friendly CLI to manage multiple Docker Compose deployments with style — powered by Typer, Rich, questionary, and sh.
:dagger: Generate a QR code payload for initiating a SEPA transfer
utility package for loading, validating and documenting your app's configuration variables from env, json, jsonc and toml files at runtime and injecting them into your environment
EBUCore Java port (current version 1.6)
CLI tilesheet splitter in Py3
Bluesky client for Python and MicroPython
A playground illustrating the different ways to avoid retain cycles in swift.
Additional functionality for the YYG Steamworks Ext.
TranslatedMicroPython module for controlling the AS5600 single-turn magnetic encoder.
MicroPython module for control RM3100 Geomagnetic Sensor.
A GameMaker asset that provides a simple and easy-to-use alternative to alarms.
MoFile loader for GameMaker Studio
This is a One-Click docker images and containers setup base which is doing via a lot of bash scripts. My primary target is embedded linux development and you can choose your target whatever you want. Have fun. Thank you for your starts.
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games